< Summary

Information
Class: LeetCode.Algorithms.TypeOfTriangle.TypeOfTriangleMath
Assembly: LeetCode
File(s): D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\TypeOfTriangle\TypeOfTriangleMath.cs
Line coverage
100%
Covered lines: 12
Uncovered lines: 0
Coverable lines: 12
Total lines: 47
Line coverage: 100%
Branch coverage
100%
Covered branches: 16
Total branches: 16
Branch coverage: 100%
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
TriangleType(...)100%1616100%

File(s)

D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\TypeOfTriangle\TypeOfTriangleMath.cs

#LineLine coverage
 1// --------------------------------------------------------------------------------
 2// Copyright (C) 2025 Eugene Eremeev (also known as Yevhenii Yeriemeieiv).
 3// All Rights Reserved.
 4// --------------------------------------------------------------------------------
 5// This software is the confidential and proprietary information of Eugene Eremeev
 6// (also known as Yevhenii Yeriemeieiv) ("Confidential Information"). You shall not
 7// disclose such Confidential Information and shall use it only in accordance with
 8// the terms of the license agreement you entered into with Eugene Eremeev (also
 9// known as Yevhenii Yeriemeieiv).
 10// --------------------------------------------------------------------------------
 11
 12namespace LeetCode.Algorithms.TypeOfTriangle;
 13
 14/// <inheritdoc />
 15public class TypeOfTriangleMath : ITypeOfTriangle
 16{
 17    private const string Equilateral = "equilateral";
 18    private const string Scalene = "scalene";
 19    private const string Isosceles = "isosceles";
 20    private const string None = "none";
 21
 22    /// <summary>
 23    ///     Time complexity - O(1)
 24    ///     Space complexity - O(1)
 25    /// </summary>
 26    /// <param name="nums"></param>
 27    /// <returns></returns>
 28    public string TriangleType(int[] nums)
 929    {
 930        if (nums[0] + nums[1] <= nums[2] || nums[1] + nums[2] <= nums[0] || nums[2] + nums[0] <= nums[1])
 131        {
 132            return None;
 33        }
 34
 835        if (nums[0] == nums[1] && nums[1] == nums[2])
 136        {
 137            return Equilateral;
 38        }
 39
 740        if (nums[0] == nums[1] || nums[1] == nums[2] || nums[2] == nums[0])
 641        {
 642            return Isosceles;
 43        }
 44
 145        return Scalene;
 946    }
 47}

Methods/Properties

TriangleType(System.Int32[])