< Summary

Information
Class: LeetCode.Algorithms.ShortestDistanceAfterRoadAdditionQueries1.ShortestDistanceAfterRoadAdditionQueries1BreadthFirstSearch
Assembly: LeetCode
File(s): D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\ShortestDistanceAfterRoadAdditionQueries1\ShortestDistanceAfterRoadAdditionQueries1BreadthFirstSearch.cs
Line coverage
100%
Covered lines: 44
Uncovered lines: 0
Coverable lines: 44
Total lines: 86
Line coverage: 100%
Branch coverage
94%
Covered branches: 17
Total branches: 18
Branch coverage: 94.4%
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
ShortestDistanceAfterQueries(...)91.66%1212100%
UpdateDistancesFrom(...)100%66100%

File(s)

D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\ShortestDistanceAfterRoadAdditionQueries1\ShortestDistanceAfterRoadAdditionQueries1BreadthFirstSearch.cs

#LineLine coverage
 1// --------------------------------------------------------------------------------
 2// Copyright (C) 2025 Eugene Eremeev (also known as Yevhenii Yeriemeieiv).
 3// All Rights Reserved.
 4// --------------------------------------------------------------------------------
 5// This software is the confidential and proprietary information of Eugene Eremeev
 6// (also known as Yevhenii Yeriemeieiv) ("Confidential Information"). You shall not
 7// disclose such Confidential Information and shall use it only in accordance with
 8// the terms of the license agreement you entered into with Eugene Eremeev (also
 9// known as Yevhenii Yeriemeieiv).
 10// --------------------------------------------------------------------------------
 11
 12namespace LeetCode.Algorithms.ShortestDistanceAfterRoadAdditionQueries1;
 13
 14/// <inheritdoc />
 15public class ShortestDistanceAfterRoadAdditionQueries1BreadthFirstSearch : IShortestDistanceAfterRoadAdditionQueries1
 16{
 17    /// <summary>
 18    ///     Time complexity - O(n * q)
 19    ///     Space complexity - O(n + q)
 20    /// </summary>
 21    /// <param name="n"></param>
 22    /// <param name="queries"></param>
 23    /// <returns></returns>
 24    public int[] ShortestDistanceAfterQueries(int n, int[][] queries)
 225    {
 226        var adjacencyList = new List<int>[n];
 27
 2228        for (var i = 0; i < n; i++)
 929        {
 930            adjacencyList[i] = [];
 931        }
 32
 1833        for (var i = 0; i < n - 1; i++)
 734        {
 735            adjacencyList[i].Add(i + 1);
 736        }
 37
 238        var distances = new int[n];
 39
 1840        for (var i = 1; i < distances.Length; i++)
 741        {
 742            distances[i] = i;
 743        }
 44
 245        var result = new int[queries.Length];
 46
 1447        for (var i = 0; i < queries.Length; i++)
 548        {
 549            var fromNode = queries[i][0];
 550            var toNode = queries[i][1];
 51
 552            adjacencyList[fromNode].Add(toNode);
 53
 554            if (distances[fromNode] + 1 < distances[toNode])
 555            {
 556                distances[toNode] = distances[fromNode] + 1;
 57
 558                UpdateDistancesFrom(adjacencyList, distances, toNode);
 559            }
 60
 561            result[i] = distances[n - 1] == int.MaxValue ? -1 : distances[n - 1];
 562        }
 63
 264        return result;
 265    }
 66
 67    private static void UpdateDistancesFrom(List<int>[] adjacencyList, int[] distances, int startNode)
 568    {
 569        var queue = new Queue<int>();
 70
 571        queue.Enqueue(startNode);
 72
 1273        while (queue.Count > 0)
 774        {
 775            var currentNode = queue.Dequeue();
 76
 2577            foreach (var neighbor in adjacencyList[currentNode]
 1178                         .Where(neighbor => distances[currentNode] + 1 < distances[neighbor]))
 279            {
 280                distances[neighbor] = distances[currentNode] + 1;
 81
 282                queue.Enqueue(neighbor);
 283            }
 784        }
 585    }
 86}