< Summary

Information
Class: LeetCode.Algorithms.MinimumTimeVisitingAllPoints.MinimumTimeVisitingAllPointsIterative
Assembly: LeetCode
File(s): D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\MinimumTimeVisitingAllPoints\MinimumTimeVisitingAllPointsIterative.cs
Line coverage
100%
Covered lines: 12
Uncovered lines: 0
Coverable lines: 12
Total lines: 40
Line coverage: 100%
Branch coverage
100%
Covered branches: 2
Total branches: 2
Branch coverage: 100%
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
MinTimeToVisitAllPoints(...)100%22100%

File(s)

D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\MinimumTimeVisitingAllPoints\MinimumTimeVisitingAllPointsIterative.cs

#LineLine coverage
 1// --------------------------------------------------------------------------------
 2// Copyright (C) 2026 Eugene Eremeev (also known as Yevhenii Yeriemeieiv).
 3// All Rights Reserved.
 4// --------------------------------------------------------------------------------
 5// This software is the confidential and proprietary information of Eugene Eremeev
 6// (also known as Yevhenii Yeriemeieiv) ("Confidential Information"). You shall not
 7// disclose such Confidential Information and shall use it only in accordance with
 8// the terms of the license agreement you entered into with Eugene Eremeev (also
 9// known as Yevhenii Yeriemeieiv).
 10// --------------------------------------------------------------------------------
 11
 12namespace LeetCode.Algorithms.MinimumTimeVisitingAllPoints;
 13
 14/// <inheritdoc />
 15public sealed class MinimumTimeVisitingAllPointsIterative : IMinimumTimeVisitingAllPoints
 16{
 17    /// <summary>
 18    ///     Time complexity - O(n)
 19    ///     Space complexity - O(1)
 20    /// </summary>
 21    /// <param name="points"></param>
 22    /// <returns></returns>
 23    public int MinTimeToVisitAllPoints(int[][] points)
 224    {
 225        var result = 0;
 26
 1027        for (var i = 0; i < points.Length - 1; i++)
 328        {
 329            var point = points[i];
 330            var nextPoint = points[i + 1];
 31
 332            var dx = Math.Abs(nextPoint[0] - point[0]);
 333            var dy = Math.Abs(nextPoint[1] - point[1]);
 34
 335            result += Math.Max(dx, dy);
 336        }
 37
 238        return result;
 239    }
 40}