| | | 1 | | // -------------------------------------------------------------------------------- |
| | | 2 | | // Copyright (C) 2026 Eugene Eremeev (also known as Yevhenii Yeriemeieiv). |
| | | 3 | | // All Rights Reserved. |
| | | 4 | | // -------------------------------------------------------------------------------- |
| | | 5 | | // This software is the confidential and proprietary information of Eugene Eremeev |
| | | 6 | | // (also known as Yevhenii Yeriemeieiv) ("Confidential Information"). You shall not |
| | | 7 | | // disclose such Confidential Information and shall use it only in accordance with |
| | | 8 | | // the terms of the license agreement you entered into with Eugene Eremeev (also |
| | | 9 | | // known as Yevhenii Yeriemeieiv). |
| | | 10 | | // -------------------------------------------------------------------------------- |
| | | 11 | | |
| | | 12 | | namespace LeetCode.Algorithms.FindIfArrayCanBeSorted; |
| | | 13 | | |
| | | 14 | | /// <inheritdoc /> |
| | | 15 | | public sealed class FindIfArrayCanBeSortedTwoPass : IFindIfArrayCanBeSorted |
| | | 16 | | { |
| | | 17 | | /// <summary> |
| | | 18 | | /// Time complexity - O(n log k) |
| | | 19 | | /// Space complexity - O(1) |
| | | 20 | | /// </summary> |
| | | 21 | | /// <param name="nums"></param> |
| | | 22 | | /// <returns></returns> |
| | | 23 | | public bool CanSortArray(int[] nums) |
| | 3 | 24 | | { |
| | 30 | 25 | | for (var i = 0; i < nums.Length - 1; i++) |
| | 12 | 26 | | { |
| | 12 | 27 | | if (nums[i] <= nums[i + 1]) |
| | 6 | 28 | | { |
| | 6 | 29 | | continue; |
| | | 30 | | } |
| | | 31 | | |
| | 6 | 32 | | if (GetSetBitsCount(nums[i]) == GetSetBitsCount(nums[i + 1])) |
| | 6 | 33 | | { |
| | 6 | 34 | | (nums[i], nums[i + 1]) = (nums[i + 1], nums[i]); |
| | 6 | 35 | | } |
| | | 36 | | else |
| | 0 | 37 | | { |
| | 0 | 38 | | return false; |
| | | 39 | | } |
| | 6 | 40 | | } |
| | | 41 | | |
| | 28 | 42 | | for (var i = nums.Length - 1; i >= 1; i--) |
| | 12 | 43 | | { |
| | 12 | 44 | | if (nums[i] >= nums[i - 1]) |
| | 8 | 45 | | { |
| | 8 | 46 | | continue; |
| | | 47 | | } |
| | | 48 | | |
| | 4 | 49 | | if (GetSetBitsCount(nums[i]) == GetSetBitsCount(nums[i - 1])) |
| | 3 | 50 | | { |
| | 3 | 51 | | (nums[i], nums[i - 1]) = (nums[i - 1], nums[i]); |
| | 3 | 52 | | } |
| | | 53 | | else |
| | 1 | 54 | | { |
| | 1 | 55 | | return false; |
| | | 56 | | } |
| | 3 | 57 | | } |
| | | 58 | | |
| | 2 | 59 | | return true; |
| | 3 | 60 | | } |
| | | 61 | | |
| | | 62 | | private static int GetSetBitsCount(int number) |
| | 20 | 63 | | { |
| | 20 | 64 | | var count = 0; |
| | | 65 | | |
| | 86 | 66 | | while (number > 0) |
| | 66 | 67 | | { |
| | 66 | 68 | | count += number & 1; |
| | | 69 | | |
| | 66 | 70 | | number >>= 1; |
| | 66 | 71 | | } |
| | | 72 | | |
| | 20 | 73 | | return count; |
| | 20 | 74 | | } |
| | | 75 | | } |