< Summary

Information
Class: LeetCode.Algorithms.FindClosestPerson.FindClosestPersonMath
Assembly: LeetCode
File(s): D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\FindClosestPerson\FindClosestPersonMath.cs
Line coverage
100%
Covered lines: 8
Uncovered lines: 0
Coverable lines: 8
Total lines: 37
Line coverage: 100%
Branch coverage
100%
Covered branches: 4
Total branches: 4
Branch coverage: 100%
Method coverage

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Metrics

MethodBranch coverage Crap Score Cyclomatic complexity Line coverage
FindClosest(...)100%44100%

File(s)

D:\a\LeetCode-CS\LeetCode-CS\source\LeetCode\Algorithms\FindClosestPerson\FindClosestPersonMath.cs

#LineLine coverage
 1// --------------------------------------------------------------------------------
 2// Copyright (C) 2025 Eugene Eremeev (also known as Yevhenii Yeriemeieiv).
 3// All Rights Reserved.
 4// --------------------------------------------------------------------------------
 5// This software is the confidential and proprietary information of Eugene Eremeev
 6// (also known as Yevhenii Yeriemeieiv) ("Confidential Information"). You shall not
 7// disclose such Confidential Information and shall use it only in accordance with
 8// the terms of the license agreement you entered into with Eugene Eremeev (also
 9// known as Yevhenii Yeriemeieiv).
 10// --------------------------------------------------------------------------------
 11
 12namespace LeetCode.Algorithms.FindClosestPerson;
 13
 14/// <inheritdoc />
 15public class FindClosestPersonMath : IFindClosestPerson
 16{
 17    /// <summary>
 18    ///     Time complexity - O(1)
 19    ///     Space complexity - O(1)
 20    /// </summary>
 21    /// <param name="x"></param>
 22    /// <param name="y"></param>
 23    /// <param name="z"></param>
 24    /// <returns></returns>
 25    public int FindClosest(int x, int y, int z)
 326    {
 327        var distanceFromX = Math.Abs(z - x);
 328        var distanceFromY = Math.Abs(z - y);
 29
 330        if (distanceFromX < distanceFromY)
 131        {
 132            return 1;
 33        }
 34
 235        return distanceFromX > distanceFromY ? 2 : 0;
 336    }
 37}